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nethack.lha
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nethack-3.1
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include
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extern.h
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1993-01-25
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/* SCCS Id: @(#)extern.h 3.1 93/01/24 */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef EXTERN_H
#define EXTERN_H
#define E extern
/* ### alloc.c ### */
E long *FDECL(alloc, (unsigned int));
#if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
/* ### allmain.c ### */
E void NDECL(moveloop);
E void NDECL(stop_occupation);
E void NDECL(display_gamewindows);
E void NDECL(newgame);
/* ### amiwbench.c ### */
#ifdef AMIGA
E void NDECL(ami_wbench_init);
E void NDECL(ami_wbench_args);
E int FDECL(ami_wbench_getsave, (int));
E void FDECL(ami_wbench_unlink, (char *));
E int FDECL(ami_wbench_iconsize, (char *));
E void FDECL(ami_wbench_iconwrite, (char *));
E int FDECL(ami_wbench_badopt, (const char *));
E void NDECL(ami_wbench_cleanup);
E void FDECL(getlind, (const char *,char *,const char *));
#endif /* AMIGA */
/* ### apply.c ### */
#ifdef OVERLAY
E int NDECL(dig);
#endif
E int NDECL(doapply);
E int NDECL(holetime);
E void NDECL(dighole);
E int NDECL(dorub);
E int NDECL(dojump);
#ifdef WALKIES
E int NDECL(number_leashed);
E void FDECL(o_unleash, (struct obj *));
E void FDECL(m_unleash, (struct monst *));
E void NDECL(unleash_all);
E boolean NDECL(next_to_u);
E struct obj *FDECL(get_mleash, (struct monst *));
E void FDECL(check_leash, (XCHAR_P,XCHAR_P));
#endif
E boolean FDECL(um_dist, (XCHAR_P,XCHAR_P,XCHAR_P));
E boolean FDECL(snuff_candle, (struct obj *));
E boolean FDECL(snuff_lit, (struct obj *));
E void NDECL(check_lamps);
E void FDECL(use_unicorn_horn, (struct obj *));
/* ### artifact.c ### */
E void NDECL(init_artifacts);
E void FDECL(save_artifacts, (int));
E void FDECL(restore_artifacts, (int));
E const char *FDECL(artiname, (int));
E struct obj *FDECL(mk_artifact, (struct obj *,ALIGNTYP_P));
E const char *FDECL(artifact_name, (const char *,short *));
E boolean FDECL(exist_artifact, (int,const char *));
E void FDECL(artifact_exists, (struct obj *,const char *,BOOLEAN_P));
E int NDECL(nartifact_exist);
E boolean FDECL(spec_ability, (struct obj *,unsigned));
E boolean FDECL(restrict_name, (struct obj *,const char *));
E boolean FDECL(defends, (int,struct obj *));
E void FDECL(set_artifact_intrinsic, (struct obj *,BOOLEAN_P,long));
E int FDECL(touch_artifact, (struct obj *,struct monst *));
E int FDECL(spec_abon, (struct obj *,struct permonst *));
E int FDECL(spec_dbon, (struct obj *,struct permonst *,int));
E boolean FDECL(artifact_hit, (struct monst *,struct monst *,
struct obj *,int *,int));
E int NDECL(doinvoke);
/* ### attrib.c ### */
E boolean FDECL(adjattrib, (int,int,int));
E void FDECL(change_luck, (SCHAR_P));
E int FDECL(stone_luck, (BOOLEAN_P));
E void FDECL(gainstr, (struct obj *,int));
E void FDECL(losestr, (int));
E void NDECL(restore_attrib);
E void FDECL(exercise, (int,BOOLEAN_P));
E void NDECL(exerchk);
E void FDECL(init_attr, (int));
E void NDECL(redist_attr);
E void FDECL(adjabil, (int,int));
E int NDECL(newhp);
E schar FDECL(acurr, (int));
E schar NDECL(acurrstr);
E void FDECL(adjalign, (int));
/* ### ball.c ### */
E void NDECL(ballfall);
E void NDECL(placebc);
E void NDECL(unplacebc);
E int NDECL(bc_order);
E void FDECL(set_bc, (int));
E void FDECL(move_bc, (int,int,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E boolean FDECL(drag_ball, (XCHAR_P,XCHAR_P,
int *,xchar *,xchar *,xchar *,xchar *));
E void FDECL(drop_ball, (XCHAR_P,XCHAR_P));
E void NDECL(drag_down);
/* ### bones.c ### */
E void NDECL(savebones);
E int NDECL(getbones);
/* ### botl.c ### */
E int FDECL(xlev_to_rank, (int));
E int FDECL(title_to_mon, (const char *,int *,int *));
E void NDECL(max_rank_sz);
E const char *FDECL(rank_of, (unsigned,CHAR_P,BOOLEAN_P));
E void NDECL(bot);
/* ### cmd.c ### */
#ifdef OVERLAY
E int NDECL(doextcmd);
#ifdef POLYSELF
E int NDECL(domonability);
#endif /* POLYSELF */
E int NDECL(doprev_message);
E int NDECL(timed_occupation);
#if defined(WIZARD) || defined(EXPLORE_MODE)
E int NDECL(wiz_attributes);
#endif /* WIZARD */
# ifdef EXPLORE_MODE
E int NDECL(enter_explore_mode);
# endif /* EXPLORE_MODE */
#ifdef WIZARD
E int NDECL(wiz_detect);
E int NDECL(wiz_genesis);
E int NDECL(wiz_identify);
E int NDECL(wiz_level_tele);
E int NDECL(wiz_map);
E int NDECL(wiz_where);
E int NDECL(wiz_wish);
#endif /* WIZARD */
#endif /* OVERLAY */
E void NDECL(reset_occupations);
E void FDECL(set_occupation, (int (*)(void),const char *,int));
#ifdef REDO
E char NDECL(pgetchar);
E void FDECL(pushch, (CHAR_P));
E void FDECL(savech, (CHAR_P));
#endif
E void FDECL(rhack, (char *));
E int NDECL(doextlist);
E void FDECL(enlightenment, (BOOLEAN_P));
E int FDECL(xytod, (SCHAR_P,SCHAR_P));
#ifdef WALKIES
E void FDECL(dtoxy, (coord *,int));
#endif
E int FDECL(movecmd, (CHAR_P));
E int FDECL(getdir, (const char *));
E void NDECL(confdir);
E int FDECL(isok, (int,int));
E char NDECL(readchar);
/* ### dbridge.c ### */
E boolean FDECL(is_pool, (int,int));
E boolean FDECL(is_lava, (int,int));
E boolean FDECL(is_ice, (int,int));
E int FDECL(is_drawbridge_wall, (int,int));
E boolean FDECL(is_db_wall, (int,int));
E boolean FDECL(find_drawbridge, (int *,int*));
E boolean FDECL(create_drawbridge, (int,int,int,BOOLEAN_P));
E void FDECL(open_drawbridge, (int,int));
E void FDECL(close_drawbridge, (int,int));
E void FDECL(destroy_drawbridge, (int,int));
/* ### decl.c ### */
E void NDECL(decl_init);
/* ### detect.c ### */
E struct obj *FDECL(o_in, (struct obj*,CHAR_P));
E int FDECL(gold_detect, (struct obj *));
E int FDECL(food_detect, (struct obj *));
E int FDECL(object_detect, (struct obj *,int));
E int FDECL(monster_detect, (struct obj *,int));
E int FDECL(trap_detect, (struct obj *));
E const char *FDECL(level_distance, (d_level *));
E void FDECL(use_crystal_ball, (struct obj *));
E void NDECL(do_mapping);
E void NDECL(do_vicinity_map);
#ifdef OVERLAY
E void FDECL(findone, (int,int,genericptr_t));
E void FDECL(openone, (int,int,genericptr_t));
#endif /* OVERLAY */
E int NDECL(findit);
E int NDECL(openit);
E int FDECL(dosearch0, (int));
E int NDECL(dosearch);
/* ### display.c ### */
#ifdef INVISIBLE_OBJECTS
E struct obj * FDECL(vobj_at, (XCHAR_P,XCHAR_P));
#endif /* INVISIBLE_OBJECTS */
E void FDECL(map_background, (XCHAR_P,XCHAR_P,int));
E void FDECL(map_trap, (struct trap *,int));
E void FDECL(map_object, (struct obj *,int));
E void FDECL(unmap_object, (int,int));
E void FDECL(feel_location, (XCHAR_P,XCHAR_P));
E void FDECL(newsym, (XCHAR_P,XCHAR_P));
E void FDECL(shieldeff, (XCHAR_P,XCHAR_P));
E void FDECL(tmp_at, (int,int));
E void FDECL(swallowed, (int));
E void FDECL(under_water, (int));
E void NDECL(see_monsters);
E void NDECL(set_mimic_blocking);
E void NDECL(see_objects);
E void NDECL(curs_on_u);
E int NDECL(doredraw);
E void NDECL(docrt);
E void FDECL(show_glyph, (XCHAR_P,XCHAR_P,int));
E void NDECL(clear_glyph_buffer);
E void FDECL(row_refresh, (int,int,int));
E void NDECL(cls);
E void FDECL(flush_screen, (int));
E int FDECL(back_to_glyph, (XCHAR_P,XCHAR_P));
E int FDECL(zapdir_to_glyph, (int,int,int));
E int FDECL(glyph_at, (XCHAR_P,XCHAR_P));
/* ### do.c ### */
#ifdef OVERLAY
E int FDECL(drop, (struct obj *));
E int NDECL(wipeoff);
#endif
E int NDECL(dodrop);
E boolean FDECL(boulder_hits_pool, (struct obj *,int,int,BOOLEAN_P));
E boolean FDECL(flooreffects, (struct obj *,int,int,const char *));
E void FDECL(doaltarobj, (struct obj *));
E boolean FDECL(canletgo, (struct obj *,const char *));
E void FDECL(dropx, (struct obj *));
E void FDECL(dropy, (struct obj *));
E int NDECL(doddrop);
E int NDECL(dodown);
E int NDECL(doup);
#ifdef INSURANCE
E void NDECL(save_currentstate);
#endif
E void FDECL(goto_level, (d_level *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
E void NDECL(deferred_goto);
E void FDECL(revive_corpse, (struct obj *,int,BOOLEAN_P));
E void FDECL(remove_cadavers, (struct obj **));
E int NDECL(donull);
E int NDECL(dowipe);
E struct obj *FDECL(splitobj, (struct obj *,long));
E void FDECL(set_wounded_legs, (long,int));
E void NDECL(heal_legs);
/* ### do_name.c ### */
E void FDECL(getpos, (coord *,BOOLEAN_P,const char *));
E struct monst *FDECL(christen_monst, (struct monst *,const char *));
E int NDECL(do_mname);
E struct obj *FDECL(oname, (struct obj *,const char *,int));
E int NDECL(ddocall);
E void FDECL(docall, (struct obj *));
E char *FDECL(x_monnam, (struct monst *,int,const char *,int));
E char *FDECL(l_monnam, (struct monst *));
E char *FDECL(mon_nam, (struct monst *));
E char *FDECL(Monnam, (struct monst *));
E char *FDECL(Adjmonnam, (struct monst *,const char *));
E char *FDECL(Amonnam, (struct monst *));
E char *FDECL(a_monnam, (struct monst *));
E const char *NDECL(rndmonnam);
E const char *NDECL(hcolor);
E char *FDECL(self_pronoun, (const char *,const char *));
#ifdef REINCARNATION
E const char *NDECL(roguename);
#endif
/* ### do_wear.c ### */
#ifdef OVERLAY
E int NDECL(Armor_on);
E int NDECL(Boots_on);
E int NDECL(Gloves_on);
E int NDECL(Helmet_on);
E int FDECL(select_off, (struct obj *));
E int NDECL(take_off);
#endif
E void FDECL(off_msg, (struct obj *));
E boolean FDECL(is_helmet, (struct obj *));
E boolean FDECL(is_gloves, (struct obj *));
E boolean FDECL(is_boots, (struct obj *));
E boolean FDECL(is_cloak, (struct obj *));
E boolean FDECL(is_shield, (struct obj *));
E void NDECL(set_wear);
E boolean FDECL(donning, (struct obj *));
E void NDECL(cancel_don);
E int NDECL(Armor_off);
E int NDECL(Armor_gone);
E int NDECL(Helmet_off);
E int NDECL(Gloves_off);
E int NDECL(Boots_off);
E int NDECL(Cloak_off);
E int NDECL(Shield_off);
E void NDECL(Amulet_off);
E void FDECL(Ring_on, (struct obj *));
E void FDECL(Ring_off, (struct obj *));
E void FDECL(Ring_gone, (struct obj *));
E void FDECL(Blindf_on, (struct obj *));
E void FDECL(Blindf_off, (struct obj *));
E int NDECL(dotakeoff);
E int NDECL(doremring);
E int FDECL(cursed, (struct obj *));
E int FDECL(armoroff, (struct obj *));
E int NDECL(dowear);
E int NDECL(doputon);
E void NDECL(find_ac);
E void NDECL(glibr);
E struct obj *NDECL(some_armor);
E void FDECL(erode_armor, (BOOLEAN_P));
E void NDECL(reset_remarm);
E int NDECL(doddoremarm);
E int FDECL(destroy_arm, (struct obj *));
E void FDECL(adj_abon, (struct obj *,SCHAR_P));
/* ### dog.c ### */
E void FDECL(initedog, (struct monst *));
E void FDECL(make_familiar, (struct obj *,XCHAR_P,XCHAR_P));
E struct monst *NDECL(makedog);
E void NDECL(losedogs);
E void NDECL(keepdogs);
E void FDECL(migrate_to_level, (struct monst *,XCHAR_P,XCHAR_P));
E int FDECL(dogfood, (struct monst *,struct obj *));
E struct monst *FDECL(tamedog, (struct monst *,struct obj *));
/* ### dogmove.c ### */
E int FDECL(dog_move, (struct monst *,int));
#ifdef OVERLAY
E void FDECL(wantdoor, (int,int,genericptr_t));
#endif
/* ### dokick.c ### */
E boolean FDECL(ghitm, (struct monst *,struct obj *));
E int NDECL(dokick);
E boolean FDECL(ship_object, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
E void NDECL(obj_delivery);
E xchar FDECL(down_gate, (XCHAR_P,XCHAR_P));
E void FDECL(impact_drop, (struct obj *,XCHAR_P,XCHAR_P,XCHAR_P));
/* ### dothrow.c ### */
E int NDECL(dothrow);
E void FDECL(hurtle, (int,int,int));
E int FDECL(throwit, (struct obj *));
E int FDECL(thitmonst, (struct monst *,struct obj *));
E int FDECL(breaks, (struct obj *,BOOLEAN_P));
/* ### drawing.c ### */
E int FDECL(def_char_to_objclass, (CHAR_P));
E int FDECL(def_char_to_monclass, (CHAR_P));
E void FDECL(assign_graphics, (uchar *,int));
E void FDECL(switch_graphics, (int));
#ifdef REINCARNATION
E void FDECL(assign_rogue_graphics, (BOOLEAN_P));
#endif
/* ### dungeon.c ### */
E void FDECL(save_dungeon, (int));
E void FDECL(restore_dungeon, (int));
E void FDECL(insert_branch, (branch *,BOOLEAN_P));
E void NDECL(init_dungeons);
E s_level *FDECL(find_level, (const char *));
E s_level *FDECL(Is_special, (d_level *));
E branch *FDECL(Is_branchlev, (d_level *));
E xchar FDECL(ledger_no, (d_level *));
E xchar NDECL(maxledgerno);
E xchar FDECL(depth, (d_level *));
E xchar FDECL(dunlev, (d_level *));
E xchar FDECL(dunlevs_in_dungeon, (d_level *));
E xchar FDECL(ledger_to_dnum, (XCHAR_P));
E xchar FDECL(ledger_to_dlev, (XCHAR_P));
E xchar FDECL(deepest_lev_reached, (BOOLEAN_P));
E boolean FDECL(on_level, (d_level *,d_level *));
E void FDECL(next_level, (BOOLEAN_P));
E void FDECL(prev_level, (BOOLEAN_P));
E void NDECL(u_on_sstairs);
E void NDECL(u_on_upstairs);
E void NDECL(u_on_dnstairs);
E boolean FDECL(On_stairs, (XCHAR_P,XCHAR_P));
E void FDECL(get_level, (d_level *,int));
E boolean FDECL(Is_botlevel, (d_level *));
E boolean FDECL(Can_fall_thru, (d_level *));
E boolean FDECL(Can_dig_down, (d_level *));
E boolean FDECL(Can_rise_up, (d_level *));
#ifdef MULDGN
E boolean FDECL(In_quest, (d_level *));
E boolean FDECL(In_mines, (d_level *));
E branch *FDECL(dungeon_branch, (const char *));
E boolean FDECL(at_dgn_entrance, (const char *));
#endif
E boolean FDECL(In_hell, (d_level *));
E boolean FDECL(In_tower, (d_level *));
E void FDECL(goto_hell, (BOOLEAN_P,BOOLEAN_P));
E void FDECL(assign_level, (d_level *,d_level *));
E void FDECL(assign_rnd_level, (d_level *,d_level *,int));
E int FDECL(induced_align, (int));
E boolean FDECL(Invocation_lev, (d_level *));
E xchar NDECL(level_difficulty);
#ifdef WIZARD
E void NDECL(print_dungeon);
#endif
/* ### eat.c ### */
#ifdef OVERLAY
E int NDECL(eatmdone);
E int NDECL(eatfood);
E int NDECL(opentin);
E int NDECL(unfaint);
#endif
#ifdef POLYSELF
E boolean FDECL(is_edible, (struct obj *));
#endif
E void NDECL(init_uhunger);
E int NDECL(Hear_again);
E void NDECL(reset_eat);
E void FDECL(bill_dummy_object, (struct obj *));
E int NDECL(doeat);
E void NDECL(gethungry);
E void FDECL(morehungry, (int));
E void FDECL(lesshungry, (int));
E boolean NDECL(is_fainted);
E void NDECL(reset_faint);
#if 0
E void NDECL(sync_hunger);
#endif
E void FDECL(newuhs, (BOOLEAN_P));
E struct obj *FDECL(floorfood, (const char *,BOOLEAN_P));
E void NDECL(vomit);
E int FDECL(eaten_stat, (int,struct obj *));
E void FDECL(food_disappears, (struct obj *));
/* ### end.c ### */
E int NDECL(done1);
E int NDECL(done2);
#ifdef OVERLAY
E int NDECL(done_intr);
#endif
E void FDECL(done_in_by, (struct monst *));
E void VDECL(panic, (const char *,...)) PRINTF_F(1,2);
E void FDECL(done, (int));
#ifdef NOSAVEONHANGUP
E void NDECL(hangup);
#endif
E void FDECL(container_contents, (struct obj *,BOOLEAN_P,BOOLEAN_P));
E void FDECL(terminate, (int));
/* ### engrave.c ### */
E const char *NDECL(random_engraving);
#ifdef ELBERETH
E int FDECL(sengr_at, (const char *,XCHAR_P,XCHAR_P));
#endif
E struct engr *FDECL(engr_at, (XCHAR_P,XCHAR_P));
E void FDECL(u_wipe_engr, (int));
E void FDECL(wipe_engr_at, (XCHAR_P,XCHAR_P,XCHAR_P));
E void FDECL(read_engr_at, (int,int));
E void FDECL(make_engr_at, (int,int,const char *,long,XCHAR_P));
E int NDECL(freehand);
E int NDECL(doengrave);
E void FDECL(save_engravings, (int,int));
E void FDECL(rest_engravings, (int));
/* ### exper.c ### */
E long FDECL(newuexp, (unsigned));
E int FDECL(experience, (struct monst *,int));
E void FDECL(more_experienced, (int,int));
E void NDECL(losexp);
E void NDECL(newexplevel);
E void NDECL(pluslvl);
E long NDECL(rndexp);
/* ### explode.c ### */
E void FDECL(explode, (int,int,int,int,CHAR_P));
/* ### extralev.c ### */
#ifdef REINCARNATION
E void NDECL(makeroguerooms);
E void FDECL(corr, (int,int));
E void NDECL(makerogueghost);
#endif
/* ### files.c ### */
E FILE *FDECL(fopen_datafile, (const char *,const char *));
#ifdef MFLOPPY
E void NDECL(set_lock_and_bones);
#endif
E void FDECL(set_levelfile_name, (char *,int));
E int FDECL(create_levelfile, (int));
E int FDECL(open_levelfile, (int));
E void FDECL(delete_levelfile, (int));
E void NDECL(clearlocks);
E int FDECL(create_bonesfile, (d_level*,char **));
E int FDECL(open_bonesfile, (d_level*,char **));
E int FDECL(delete_bonesfile, (d_level*));
E void NDECL(compress_bonesfile);
E void NDECL(set_savefile_name);
#ifdef INSURANCE
E void FDECL(save_savefile_name, (int));
#endif
#if defined(WIZARD) && !defined(MICRO)
E void NDECL(set_error_savefile);
#endif
E int NDECL(create_savefile);
E int NDECL(open_savefile);
E int NDECL(delete_savefile);
E void FDECL(compress, (const char *));
E void FDECL(uncompress, (const char *));
E boolean FDECL(lock_file, (const char *,int));
E void FDECL(unlock_file, (const char *));
E void FDECL(read_config_file, (const char *));
E void FDECL(check_recordfile, (const char *));
/* ### fountain.c ### */
E void FDECL(dogushforth, (int));
# ifdef OVERLAY
E void FDECL(gush, (int,int,genericptr_t));
# endif /* OVERLAY */
E void FDECL(dryup, (XCHAR_P,XCHAR_P));
E void NDECL(drinkfountain);
E void FDECL(dipfountain, (struct obj *));
#ifdef SINKS
E void FDECL(breaksink, (int,int));
E void NDECL(drinksink);
#endif
/* ### hack.c ### */
E boolean FDECL(revive_nasty, (int,int,const char*));
E void FDECL(movobj, (struct obj *,XCHAR_P,XCHAR_P));
E boolean FDECL(may_dig, (XCHAR_P,XCHAR_P));
E boolean FDECL(invocation_pos, (XCHAR_P,XCHAR_P));
E void NDECL(domove);
E void NDECL(spoteffects);
E char *FDECL(in_rooms, (XCHAR_P,XCHAR_P,int));
E void FDECL(check_special_room, (BOOLEAN_P));
E int NDECL(dopickup);
E void NDECL(lookaround);
E int NDECL(monster_nearby);
E void FDECL(nomul, (int));
E void FDECL(losehp, (int,const char *,BOOLEAN_P));
E int NDECL(weight_cap);
E int NDECL(inv_weight);
E int NDECL(near_capacity);
E int NDECL(max_capacity);
E boolean FDECL(check_capacity, (const char *));
E int NDECL(inv_cnt);
E int FDECL(identify, (struct obj *));
/* ### hacklib.c ### */
E boolean FDECL(digit, (CHAR_P));
E boolean FDECL(letter, (CHAR_P));
E char FDECL(highc, (CHAR_P));
E char FDECL(lowc, (CHAR_P));
E char *FDECL(lcase, (char *));
E char *FDECL(eos, (char *));
E char *FDECL(s_suffix, (const char *));
E char *FDECL(xcrypt, (const char *));
E boolean FDECL(onlyspace, (const char *));
E char *FDECL(tabexpand, (char *));
E char *FDECL(visctrl, (CHAR_P));
E const char *FDECL(ordin, (int));
E char *FDECL(sitoa, (int));
E int FDECL(sgn, (int));
E int FDECL(rounddiv, (long,int));
E int FDECL(dist2, (int,int,int,int));
E int FDECL(distmin, (int,int,int,int));
E boolean FDECL(online2, (int,int,int,int));
E boolean FDECL(pmatch, (const char *,const char *));
#ifndef STRNCMPI
E int FDECL(strncmpi, (const char *,const char *,int));
#endif
#ifndef STRSTRI
# ifndef GCC_WARN
E char *FDECL(strstri, (const char *,const char *));
# else
E char *FDECL(strstri, (char *,const char *));
# endif
#endif
E void NDECL(setrandom);
E int NDECL(getyear);
E char *NDECL(get_date);
E int NDECL(phase_of_the_moon);
E boolean NDECL(friday_13th);
E int NDECL(night);
E int NDECL(midnight);
/* ### invent.c ### */
#ifdef OVERLAY
E int FDECL(ckunpaid, (struct obj *));
#endif
E struct obj *FDECL(addinv, (struct obj *));
E struct obj *FDECL(hold_another_object,
(struct obj *,const char *,const char *,const char *));
E void FDECL(useup, (struct obj *));
E void FDECL(freeinv, (struct obj *));
E void FDECL(delallobj, (int,int));
E void FDECL(delobj, (struct obj *));
E void FDECL(freeobj, (struct obj *));
E struct obj *FDECL(sobj_at, (int,int,int));
E int FDECL(carried, (struct obj *));
E struct obj *FDECL(carrying, (int));
E boolean NDECL(have_lizard);
E struct obj *FDECL(o_on, (unsigned int,struct obj *));
E boolean FDECL(obj_here, (struct obj *,int,int));
E struct obj *FDECL(g_at, (int,int));
E struct obj *FDECL(mkgoldobj, (long));
E struct obj *FDECL(getobj, (const char *,const char *));
E int FDECL(ggetobj, (const char *,int (*)(OBJ_P),int));
E int FDECL(askchain, (struct obj **,const char *,int,int (*)(OBJ_P),
int (*)(OBJ_P),int,const char *));
E void FDECL(prinv, (const char *,struct obj *,long));
E char *FDECL(xprname, (struct obj *,CHAR_P,BOOLEAN_P,long));
E int NDECL(ddoinv);
E char FDECL(display_inventory, (const char *,BOOLEAN_P));
E int NDECL(dotypeinv);
E int NDECL(dolook);
E void FDECL(stackobj, (struct obj *));
E int NDECL(doprgold);
E int NDECL(doprwep);
E int NDECL(doprarm);
E int NDECL(doprring);
E int NDECL(dopramulet);
E int NDECL(doprtool);
E void FDECL(useupf, (struct obj *));
E char *FDECL(let_to_name, (CHAR_P,BOOLEAN_P));
E void NDECL(reassign);
E int NDECL(doorganize);
E int FDECL(count_unpaid, (struct obj *));
/* ### ioctl.c ### */
#ifdef UNIX
E void NDECL(getwindowsz);
E void NDECL(getioctls);
E void NDECL(setioctls);
# ifdef SUSPEND
E int NDECL(dosuspend);
# endif /* SUSPEND */
#endif /* UNIX */
/* ### lock.c ### */
#ifdef OVERLAY
E int NDECL(forcelock);
E int NDECL(picklock);
#endif
E boolean FDECL(picking_at, (int,int));
E void NDECL(reset_pick);
E int FDECL(pick_lock, (struct obj *));
E int NDECL(doforce);
E boolean FDECL(boxlock, (struct obj *,struct obj *));
E boolean FDECL(doorlock, (struct obj *,int,int));
E int NDECL(doopen);
E int NDECL(doclose);
#ifdef MAC
/* ### macerrs.c ### */
E void FDECL(comment, (char *,long));
E void FDECL(showerror, (char *,const char *));
E Boolean FDECL(itworked, (short));
E void FDECL(mustwork, (short));
E void FDECL(attemptingto, (char *));
E void FDECL(pushattemptingto, (char *));
E void NDECL(popattempt);
/* ### macfile.c ### */
E int FDECL(maccreat, (const char *,long));
E int FDECL(macopen, (const char *,int,long));
E int FDECL(macclose, (int));
E int FDECL(macread, (int,void *,unsigned));
E int FDECL(macwrite, (int,void *,unsigned));
E long FDECL(macseek, (int,long,short));
/* ### macmain.c ### */
E void NDECL(UnloadAllSegments);
/* ### macsnd.c ### */
E void FDECL(mac_speaker, (struct obj *,char *));
/* ### mactopl.c ### */
E void FDECL(addtopl, (const char *));
E void FDECL(update_topl, (const char *));
/* ### macunix.c ### */
E int FDECL(uptodate, (int));
E void FDECL(regularize, (char *));
E void NDECL(getlock);
/* ### macwin.c ### */
E void FDECL(addToKeyQueue, (int,Boolean));
/* ### maccurs.c ### */
E int FDECL(clickSector, (int,int,int,int));
#endif /* MAC */
/* ### mail.c ### */
#ifdef MAIL
# ifdef UNIX
E void NDECL(getmailstatus);
# endif
E void NDECL(ckmailstatus);
E void FDECL(readmail, (struct obj *));
#endif /* MAIL */
/* ### makemon.c ### */
E struct monst *FDECL(makemon, (struct permonst *,int,int));
E boolean FDECL(enexto, (coord *,XCHAR_P,XCHAR_P,struct permonst *));
E int FDECL(goodpos, (int,int,struct monst *,struct permonst *));
E void FDECL(rloc, (struct monst *));
E void FDECL(rloc_to, (struct monst *,int,int));
E void FDECL(rloc_shk, (struct monst *));
E void FDECL(vloc, (struct monst *));
E struct permonst *NDECL(rndmonst);
E struct permonst *FDECL(mkclass, (CHAR_P,int));
E int FDECL(adj_lev, (struct permonst *));
E struct permonst *FDECL(grow_up, (struct monst *,struct monst *));
E int FDECL(mongets, (struct monst *,int));
E int FDECL(golemhp, (int));
E boolean FDECL(peace_minded, (struct permonst *));
E void FDECL(set_malign, (struct monst *));
E void FDECL(set_mimic_sym, (struct monst *));
/* ### mcastu.c ### */
E int FDECL(castmu, (struct monst *,struct attack *));
E int FDECL(buzzmu, (struct monst *,struct attack *));
/* ### mhitm.c ### */
E int FDECL(fightm, (struct monst *));
E int FDECL(mattackm, (struct monst *,struct monst *));
E int FDECL(noattacks, (struct permonst *));
/* ### mhitu.c ### */
#ifdef POLYSELF
E struct monst *NDECL(cloneu);
#endif
E void FDECL(expels, (struct monst *,struct permonst *,BOOLEAN_P));
E int FDECL(mattacku, (struct monst *));
E void FDECL(mdamageu, (struct monst *,int));
E int FDECL(could_seduce, (struct monst *,struct monst *,struct attack *));
#ifdef SEDUCE
E int FDECL(doseduce, (struct monst *));
#endif
/* ### minion.c ### */
E void FDECL(msummon, (struct permonst *));
E void FDECL(summon_minion, (ALIGNTYP_P,BOOLEAN_P));
E int FDECL(demon_talk, (struct monst *));
E long FDECL(bribe, (struct monst *));
E int NDECL(dprince);
E int NDECL(dlord);
E int NDECL(llord);
E int NDECL(ndemon);
E int NDECL(lminion);
/* ### mklev.c ### */
#ifdef OVERLAY
E int FDECL(do_comp, (genericptr_t,genericptr_t));
#endif
E void NDECL(sort_rooms);
E void FDECL(add_room, (int,int,int,int,BOOLEAN_P,SCHAR_P,BOOLEAN_P));
E void FDECL(add_subroom, (struct mkroom *,int,int,int,int,
BOOLEAN_P,SCHAR_P,BOOLEAN_P));
E void NDECL(makecorridors);
E void FDECL(add_door, (int,int,struct mkroom *));
E void NDECL(mklev);
#ifdef SPECIALIZATION
E void FDECL(topologize, (struct mkroom *,BOOLEAN_P));
#else
E void FDECL(topologize, (struct mkroom *));
#endif
E void FDECL(place_branch, (branch *,XCHAR_P,XCHAR_P));
E boolean FDECL(occupied, (XCHAR_P,XCHAR_P));
E int FDECL(okdoor, (XCHAR_P,XCHAR_P));
E void FDECL(dodoor, (int,int,struct mkroom *));
E void FDECL(mktrap, (int,int,struct mkroom *,coord*));
E void FDECL(mkstairs, (XCHAR_P,XCHAR_P,CHAR_P,struct mkroom *));
E void NDECL(mkinvokearea);
/* ### mkmap.c ### */
void FDECL(flood_fill_rm, (int,int,int,BOOLEAN_P,BOOLEAN_P));
/* ### mkmaze.c ### */
E void FDECL(wallification, (int,int,int,int));
E void FDECL(walkfrom, (int,int));
E void FDECL(makemaz, (const char *));
E void FDECL(move, (int *,int *,int));
E void FDECL(mazexy, (coord *));
E void NDECL(bound_digging);
E void FDECL(mkportal, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E boolean FDECL(bad_location, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E void FDECL(place_lregion, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
XCHAR_P,d_level *));
E void NDECL(movebubbles);
E void NDECL(water_friction);
E void FDECL(save_waterlevel, (int));
E void FDECL(restore_waterlevel, (int));
/* ### mkobj.c ### */
E struct obj *FDECL(mkobj_at, (CHAR_P,int,int,BOOLEAN_P));
E struct obj *FDECL(mksobj_at, (int,int,int,BOOLEAN_P));
E struct obj *FDECL(mkobj, (CHAR_P,BOOLEAN_P));
E int NDECL(rndmonnum);
E struct obj *FDECL(mksobj, (int,BOOLEAN_P,BOOLEAN_P));
E int FDECL(weight, (struct obj *));
E void FDECL(mkgold, (long,int,int));
E struct obj *FDECL(mkcorpstat, (int,struct permonst *,int,int,BOOLEAN_P));
E struct obj *FDECL(mk_tt_object, (int,int,int));
E struct obj *FDECL(mk_named_object, (int,struct permonst *,int,int,char *,int));
E void FDECL(bless, (struct obj *));
E void FDECL(unbless, (struct obj *));
E void FDECL(curse, (struct obj *));
E void FDECL(uncurse, (struct obj *));
E void FDECL(blessorcurse, (struct obj *,int));
E boolean FDECL(is_flammable, (struct obj *));
E void FDECL(place_object, (struct obj *,int,int));
E void FDECL(move_object, (struct obj *,int,int));
E void FDECL(remove_object, (struct obj *));
E int FDECL(bcsign, (struct obj *));
/* ### mkroom.c ### */
E void FDECL(mkroom, (int));
E void FDECL(fill_zoo, (struct mkroom *));
E boolean FDECL(nexttodoor, (int,int));
E boolean FDECL(has_dnstairs, (struct mkroom *));
E boolean FDECL(has_upstairs, (struct mkroom *));
E int FDECL(somex, (struct mkroom *));
E int FDECL(somey, (struct mkroom *));
E boolean FDECL(inside_room, (struct mkroom *,XCHAR_P,XCHAR_P));
E boolean FDECL(somexy, (struct mkroom *,coord *));
E void FDECL(mkundead, (coord *));
E struct permonst *NDECL(courtmon);
E void FDECL(save_rooms, (int));
E void FDECL(rest_rooms, (int));
E struct mkroom *FDECL(search_special, (SCHAR_P));
/* ### mon.c ### */
E int FDECL(minwater, (struct monst *));
E void NDECL(movemon);
E void FDECL(meatgold, (struct monst *));
E void FDECL(meatobj, (struct monst *));
E void FDECL(mpickgold, (struct monst *));
E void FDECL(mpickgems, (struct monst *));
E void FDECL(mpickstuff, (struct monst *,const char *));
E int FDECL(curr_mon_load, (struct monst *));
E int FDECL(max_mon_load, (struct monst *));
E boolean FDECL(can_carry, (struct monst *,struct obj *));
E int FDECL(mfndpos, (struct monst *,coord *,long *,long));
E boolean FDECL(monnear, (struct monst *,int,int));
E void FDECL(monfree, (struct monst *));
E void FDECL(replmon, (struct monst *,struct monst *));
E void FDECL(relmon, (struct monst *));
E void FDECL(mondead, (struct monst *));
E void FDECL(mondied, (struct monst *));
E void FDECL(mongone, (struct monst *));
E void FDECL(monstone, (struct monst *));
E void FDECL(monkilled, (struct monst *,const char *,UCHAR_P));
E void FDECL(unstuck, (struct monst *));
E void FDECL(killed, (struct monst *));
E void FDECL(xkilled, (struct monst *,int));
E void FDECL(mon_to_stone, (struct monst*));
E void FDECL(mnexto, (struct monst *));
E boolean FDECL(mnearto, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
E void FDECL(poisontell, (int));
E void FDECL(poisoned, (const char *,int,const char *,int));
E void FDECL(m_respond, (struct monst *));
E void FDECL(setmangry, (struct monst *));
E void FDECL(wakeup, (struct monst *));
E void NDECL(wake_nearby);
E void FDECL(seemimic, (struct monst *));
E void NDECL(rescham);
E void NDECL(restartcham);
E int FDECL(newcham, (struct monst *,struct permonst *));
E void FDECL(golemeffects, (struct monst *,int,int));
E boolean FDECL(angry_guards, (BOOLEAN_P));
E void NDECL(pacify_guards);
/* ### mondata.c ### */
E boolean FDECL(attacktype, (struct permonst *,int));
E boolean FDECL(poly_when_stoned, (struct permonst *));
E boolean FDECL(resists_drli, (struct permonst *));
E boolean FDECL(ranged_attk, (struct permonst *));
E boolean FDECL(hates_silver, (struct permonst *));
E boolean FDECL(can_track, (struct permonst *));
#ifdef POLYSELF
E boolean FDECL(breakarm, (struct permonst *));
E boolean FDECL(sliparm, (struct permonst *));
#endif
E boolean FDECL(sticks, (struct permonst *));
/* E boolean FDECL(canseemon, (struct monst *)); */
E boolean FDECL(dmgtype, (struct permonst *,int));
E int FDECL(max_passive_dmg, (struct monst *,struct monst *));
E int FDECL(monsndx, (struct permonst *));
E int FDECL(name_to_mon, (char *));
#ifdef POLYSELF
E boolean FDECL(webmaker, (struct permonst *));
#endif
E int FDECL(gender, (struct monst *));
E boolean FDECL(levl_follower, (struct monst *));
E struct permonst *NDECL(player_mon);
E int FDECL(little_to_big, (int));
E int FDECL(big_to_little, (int));
E const char *FDECL(locomotion, (const struct permonst *,const char *));
/* ### monmove.c ### */
# ifdef POLYSELF
E boolean FDECL(itsstuck, (struct monst *));
# endif
E boolean FDECL(mb_trapped, (struct monst *));
E int FDECL(dochugw, (struct monst *));
E boolean FDECL(onscary, (int,int,struct monst *));
E int FDECL(dochug, (struct monst *));
E int FDECL(m_move, (struct monst *,int));
E boolean FDECL(closed_door, (int,int));
E boolean FDECL(accessible, (int,int));
E void FDECL(set_apparxy, (struct monst *));
/* ### monst.c ### */
E void NDECL(monst_init);
/* ### monstr.c ### */
E void NDECL(monstr_init);
/* ### mplayer.c ### */
E struct monst *FDECL(mk_mplayer, (struct permonst *,XCHAR_P,
XCHAR_P,BOOLEAN_P));
E void FDECL(create_mplayers, (int,BOOLEAN_P));
E void FDECL(mplayer_talk, (struct monst *));
#ifdef MICRO
/* ### msdos.c,os2.c,tos.c ### */
E int NDECL(tgetch);
# ifndef TOS
E char NDECL(switchar);
# endif
# ifndef __GO32__
E long FDECL(freediskspace, (char *));
E int FDECL(findfirst, (char *));
E int NDECL(findnext);
E char *NDECL(foundfile_buffer);
E long FDECL(filesize, (char *));
# endif /* __GO32__ */
E void FDECL(chdrive, (char *));
# ifndef TOS
E void NDECL(disable_ctrlP);
E void NDECL(enable_ctrlP);
# endif
# if defined(MICRO) && !defined(AMIGA)
E void NDECL(get_scr_size);
# ifndef TOS
E void FDECL(gotoxy, (int,int));
# endif
# endif
# ifdef TOS
E int FDECL(_copyfile, (char *,char *));
E int NDECL(kbhit);
E void NDECL(set_colors);
E void NDECL(restore_colors);
# ifdef SUSPEND
E int NDECL(dosuspend);
# endif
# endif /* TOS */
#endif /* MICRO */
/* ### mthrowu.c ### */
E int FDECL(thitu, (int,int,struct obj *,const char *));
E void FDECL(thrwmu, (struct monst *));
E int FDECL(spitmu, (struct monst *,struct attack *));
E int FDECL(breamu, (struct monst *,struct attack *));
E boolean FDECL(linedup, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E boolean FDECL(lined_up, (struct monst *));
E struct obj *FDECL(m_carrying, (struct monst *,int));
E void FDECL(m_useup, (struct monst *,struct obj *));
#ifdef MUSE
E void FDECL(m_throw, (struct monst *,int,int,int,int,int,struct obj *));
#endif
/* ### muse.c ### */
#ifdef MUSE
E boolean FDECL(find_defensive, (struct monst *));
E int FDECL(use_defensive, (struct monst *));
E int FDECL(rnd_defensive_item, (struct monst *));
E boolean FDECL(find_offensive, (struct monst *));
E int FDECL(use_offensive, (struct monst *));
E int FDECL(rnd_offensive_item, (struct monst *));
E boolean FDECL(find_misc, (struct monst *));
E int FDECL(use_misc, (struct monst *));
E int FDECL(rnd_misc_item, (struct monst *));
E boolean FDECL(searches_for_item, (struct monst *,struct obj *));
#endif
/* ### music.c ### */
E void NDECL(awaken_soldiers);
E int FDECL(do_play_instrument, (struct obj *));
/* ### o_init.c ### */
E int FDECL(letindex, (CHAR_P));
E void NDECL(init_objects);
E int NDECL(find_skates);
E void NDECL(oinit);
E void FDECL(savenames, (int));
E void FDECL(restnames, (int));
E void FDECL(discover_object, (int,BOOLEAN_P));
E void FDECL(undiscover_object, (int));
E int NDECL(dodiscovered);
/* ### objects.c ### */
E void NDECL(objects_init);
/* ### objnam.c ### */
E char *FDECL(typename, (int));
E boolean FDECL(obj_is_pname, (struct obj *));
E char *FDECL(distant_name, (struct obj *,char *(*)(OBJ_P)));
E char *FDECL(xname, (struct obj *));
E char *FDECL(doname, (struct obj *));
E char *FDECL(singular, (struct obj *,char *(*)(OBJ_P)));
E char *FDECL(an, (const char *));
E char *FDECL(An, (const char *));
E char *FDECL(The, (const char *));
E char *FDECL(the, (const char *));
E char *FDECL(aobjnam, (struct obj *,const char *));
E char *FDECL(Doname2, (struct obj *));
E char *FDECL(makeplural, (const char *));
E char *FDECL(makesingular, (const char *));
E struct obj *FDECL(readobjnam, (char *));
E int FDECL(rnd_class, (int,int));
/* ### options.c ### */
E void NDECL(initoptions);
E void FDECL(parseoptions, (char *,BOOLEAN_P,BOOLEAN_P));
E int NDECL(doset);
E int NDECL(dotogglepickup);
E void NDECL(option_help);
E void FDECL(next_opt, (winid,const char *));
#ifdef TUTTI_FRUTTI
E int FDECL(fruitadd, (char *));
#endif
/* ### pager.c ### */
E int NDECL(dowhatis);
E int NDECL(doquickwhatis);
E int NDECL(doidtrap);
E int NDECL(dowhatdoes);
E int NDECL(dohelp);
E int NDECL(dohistory);
/* ### pcmain.c ### */
#if defined(MICRO)
# ifdef CHDIR
E void FDECL(chdirx, (char *,BOOLEAN_P));
# endif /* CHDIR */
#endif /* MICRO */
/* ### pcsys.c ### */
#ifdef MICRO
E void NDECL(flushout);
E int NDECL(dosh);
# ifdef MFLOPPY
E void FDECL(eraseall, (const char *,const char *));
E void FDECL(copybones, (int));
E void NDECL(playwoRAMdisk);
E int FDECL(saveDiskPrompt, (int));
E void NDECL(gameDiskPrompt);
# endif
E void FDECL(append_slash, (char *));
E void FDECL(getreturn, (const char *));
E void VDECL(msmsg, (const char *,...));
E FILE *FDECL(fopenp, (const char *,const char *));
E void FDECL(msexit, (int));
#endif /* MICRO */
/* ### pctty.c ### */
#if defined(MICRO)
E void NDECL(gettty);
E void FDECL(settty, (const char *));
E void NDECL(setftty);
E void VDECL(error, (const char *,...));
#endif /* MICRO */
/* ### pcunix.c ### */
#if defined(MICRO)
E void FDECL(gethdate, (char *));
E int FDECL(uptodate, (int));
E void FDECL(regularize, (char *));
#endif /* MICRO */
/* ### pickup.c ### */
E int FDECL(collect_obj_classes, (char *,struct obj *,BOOLEAN_P,BOOLEAN_P));
#ifdef OVERLAY
E int FDECL(ck_bag, (struct obj *));
E int FDECL(in_container, (struct obj *));
E int FDECL(out_container, (struct obj *));
#endif
E void FDECL(pickup, (int));
E struct obj *FDECL(pick_obj, (struct obj *));
E int NDECL(encumber_msg);
E int NDECL(doloot);
E int FDECL(use_container, (struct obj *,int));
/* ### pline.c ### */
E void VDECL(pline, (const char *,...)) PRINTF_F(1,2);
E void VDECL(Norep, (const char *,...)) PRINTF_F(1,2);
E void VDECL(You, (const char *,...)) PRINTF_F(1,2);
E void VDECL(Your, (const char *,...)) PRINTF_F(1,2);
E void VDECL(verbalize, (const char *,...)) PRINTF_F(1,2);
E void VDECL(raw_printf, (const char *,...)) PRINTF_F(1,2);
E void VDECL(impossible, (const char *,...)) PRINTF_F(1,2);
E const char *FDECL(align_str, (ALIGNTYP_P));
E void FDECL(mstatusline, (struct monst *));
E void NDECL(ustatusline);
/* ### polyself.c ### */
E void NDECL(change_sex);
E void NDECL(newman);
#ifdef POLYSELF
E void NDECL(polyself);
E int FDECL(polymon, (int));
E void NDECL(rehumanize);
E int NDECL(dobreathe);
E int NDECL(dospit);
E int NDECL(doremove);
E int NDECL(dospinweb);
E int NDECL(dosummon);
E int NDECL(doconfuse);
E int NDECL(dohide);
E int NDECL(domindblast);
#endif
E const char *FDECL(body_part, (int));
E int NDECL(poly_gender);
#ifdef POLYSELF
E void FDECL(ugolemeffects, (int,int));
#endif
/* ### potion.c ### */
E void FDECL(make_confused, (long,BOOLEAN_P));
E void FDECL(make_stunned, (long,BOOLEAN_P));
E void FDECL(make_blinded, (long,BOOLEAN_P));
E void FDECL(make_sick, (long,BOOLEAN_P));
E void FDECL(make_vomiting, (long,BOOLEAN_P));
E void FDECL(make_hallucinated, (long,BOOLEAN_P,long));
E int NDECL(dodrink);
E int FDECL(dopotion, (struct obj *));
E int FDECL(peffects, (struct obj *));
E void FDECL(healup, (int,int,BOOLEAN_P,BOOLEAN_P));
E void FDECL(strange_feeling, (struct obj *,const char *));
E void FDECL(potionhit, (struct monst *,struct obj *));
E void FDECL(potionbreathe, (struct obj *));
E boolean FDECL(get_wet, (struct obj *));
E int NDECL(dodip);
E void FDECL(djinni_from_bottle, (struct obj *));
/* ### pray.c ### */
#ifdef OVERLAY
E int NDECL(prayer_done);
#endif
E int NDECL(dosacrifice);
E int NDECL(dopray);
E const char *NDECL(u_gname);
E int NDECL(doturn);
E const char *NDECL(a_gname);
E const char *FDECL(a_gname_at, (XCHAR_P x,XCHAR_P y));
E const char *FDECL(align_gname, (ALIGNTYP_P));
E void FDECL(altar_wrath, (int,int));
/* ### priest.c ### */
E int FDECL(move_special, (struct monst *,BOOLEAN_P,SCHAR_P,BOOLEAN_P,BOOLEAN_P,
XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E char FDECL(temple_occupied, (char *));
E int FDECL(pri_move, (struct monst *));
E void FDECL(priestini, (d_level *,struct mkroom *,int,int,BOOLEAN_P));
E char *FDECL(priestname, (struct monst *));
E boolean FDECL(p_coaligned, (struct monst *));
E struct monst *FDECL(findpriest, (CHAR_P));
E void FDECL(intemple, (int));
E void FDECL(priest_talk, (struct monst *));
E struct monst *FDECL(mk_roamer, (struct permonst *,ALIGNTYP_P,
XCHAR_P,XCHAR_P,BOOLEAN_P));
E void FDECL(reset_hostility, (struct monst *));
E boolean FDECL(in_your_sanctuary, (XCHAR_P,XCHAR_P));
E void FDECL(ghod_hitsu, (struct monst *));
E void NDECL(angry_priest);
#ifdef MULDGN
/* ### quest.c ### */
E void NDECL(quest_init);
E void NDECL(onquest);
E void NDECL(nemdead);
E void NDECL(artitouch);
E boolean NDECL(ok_to_quest);
E void FDECL(leader_speaks, (struct monst *));
E void NDECL(nemesis_speaks);
E void FDECL(quest_chat, (struct monst *));
E void FDECL(quest_talk, (struct monst *));
E void FDECL(quest_stat_check, (struct monst *));
/* ### questpgr.c ### */
E void NDECL(load_qtlist);
E boolean FDECL(is_quest_artifact, (struct obj*));
E void FDECL(com_pager, (int));
E void FDECL(qt_pager, (int));
E struct permonst *NDECL(qt_montype);
E const char *NDECL(ldrname);
E boolean NDECL(leaderless);
#endif
/* ### random.c ### */
#if defined(RANDOM) && !defined(__GO32__) /* djgpp has its own random */
E void FDECL(srandom, (unsigned));
E char *FDECL(initstate, (unsigned,char *,int));
E char *FDECL(setstate, (char *));
E long NDECL(random);
#endif /* RANDOM */
/* ### read.c ### */
E int NDECL(doread);
E void FDECL(recharge, (struct obj *,int));
E int FDECL(seffects, (struct obj *));
#ifdef OVERLAY
E void FDECL(set_lit, (int,int,genericptr_t));
#endif /* OVERLAY */
E void FDECL(litroom, (BOOLEAN_P,struct obj *));
E void FDECL(do_genocide, (int));
E void FDECL(punish, (struct obj *));
E void NDECL(unpunish);
E boolean FDECL(cant_create, (int *));
#if defined(WIZARD) || defined(EXPLORE_MODE)
E boolean NDECL(create_particular);
#endif
/* ### rect.c ### */
E void NDECL(init_rect);
E NhRect *FDECL(get_rect, (NhRect *));
E NhRect *NDECL(rnd_rect);
E void FDECL(remove_rect, (NhRect *));
E void FDECL(add_rect, (NhRect *));
E void FDECL(split_rects, (NhRect *,NhRect *));
/* ### restore.c ### */
E int FDECL(dorecover, (int));
E void NDECL(trickery);
E void FDECL(getlev, (int,int,XCHAR_P,BOOLEAN_P));
E void NDECL(minit);
#ifdef ZEROCOMP
E int FDECL(mread, (int,genericptr_t,unsigned int));
#else
E void FDECL(mread, (int,genericptr_t,unsigned int));
#endif
/* ### rip.c ### */
E void FDECL(outrip, (int,winid));
/* ### rnd.c ### */
E int FDECL(rn2, (int));
E int FDECL(rnl, (int));
E int FDECL(rnd, (int));
E int FDECL(d, (int,int));
E int FDECL(rne, (int));
E int FDECL(rnz, (int));
/* ### rumors.c ### */
E char *FDECL(getrumor, (int));
E void FDECL(outrumor, (int,BOOLEAN_P));
E void FDECL(save_oracles, (int));
E void FDECL(restore_oracles, (int));
E int FDECL(doconsult, (struct monst *));
/* ### save.c ### */
E int NDECL(dosave);
#ifndef NOSAVEONHANGUP
E int NDECL(hangup);
#endif /* NOSAVEONHANGUP */
E int NDECL(dosave0);
#ifdef INSURANCE
E void NDECL(savestateinlock);
#endif
#ifdef MFLOPPY
E boolean FDECL(savelev, (int,XCHAR_P,int));
E boolean FDECL(swapin_file, (int));
E void NDECL(co_false);
#else
E void FDECL(savelev, (int,XCHAR_P,int));
#endif
E void FDECL(bufon, (int));
E void FDECL(bflush, (int));
E void FDECL(bwrite, (int,genericptr_t,unsigned int));
E void FDECL(bclose, (int));
#ifdef TUTTI_FRUTTI
E void FDECL(savefruitchn, (int,int));
#endif
/* ### shk.c ### */
E char *FDECL(shkname, (struct monst *));
E void FDECL(shkgone, (struct monst *));
E void FDECL(set_residency, (struct monst *,BOOLEAN_P));
E void FDECL(replshk, (struct monst *,struct monst *));
E void FDECL(restshk, (struct monst *));
E int FDECL(inhishop, (struct monst *));
#ifdef SOUNDS
E boolean FDECL(tended_shop, (struct mkroom *));
#endif
E struct monst *FDECL(shop_keeper, (CHAR_P));
E void FDECL(delete_contents, (struct obj *));
E void FDECL(obfree, (struct obj *,struct obj *));
E int NDECL(dopay);
E void FDECL(home_shk, (struct monst *,BOOLEAN_P));
E void FDECL(hot_pursuit, (struct monst *));
E void FDECL(make_happy_shk, (struct monst *,BOOLEAN_P));
E void FDECL(make_angry_shk, (struct monst *,XCHAR_P,XCHAR_P));
E boolean FDECL(paybill, (BOOLEAN_P));
E void FDECL(u_left_shop, (char *,BOOLEAN_P));
E void FDECL(u_entered_shop, (char *));
E void FDECL(pay_for_damage, (const char *));
E long FDECL(unpaid_cost, (struct obj *));
E long FDECL(contained_cost, (struct obj *,struct monst *,long,BOOLEAN_P));
E long FDECL(contained_gold, (struct obj *));
E void FDECL(picked_container, (struct obj *));
E void FDECL(addtobill, (struct obj *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
E void FDECL(splitbill, (struct obj *,struct obj *));
E void FDECL(subfrombill, (struct obj *,struct monst *));
E long FDECL(stolen_value, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P,BOOLEAN_P));
E void FDECL(sellobj_state, (BOOLEAN_P));
E void FDECL(sellobj, (struct obj *,XCHAR_P,XCHAR_P));
E int FDECL(doinvbill, (int));
E int FDECL(shkcatch, (struct obj *,XCHAR_P,XCHAR_P));
E void FDECL(add_damage, (XCHAR_P,XCHAR_P,long));
E char FDECL(repair_damage, (struct monst *,struct damage *));
E int FDECL(shk_move, (struct monst *));
E boolean FDECL(is_fshk, (struct monst *));
E void FDECL(shopdig, (int));
E char FDECL(inside_shop, (XCHAR_P,XCHAR_P));
E boolean FDECL(costly_spot, (XCHAR_P,XCHAR_P));
E struct obj *FDECL(shop_object, (XCHAR_P,XCHAR_P));
E void FDECL(price_quote, (struct obj *));
E void FDECL(check_unpaid, (struct obj *));
E void FDECL(costly_gold, (XCHAR_P,XCHAR_P,long));
E boolean FDECL(block_door, (XCHAR_P,XCHAR_P));
E boolean FDECL(block_entry, (XCHAR_P,XCHAR_P));
/* ### shknam.c ### */
E void FDECL(stock_room, (int,struct mkroom *));
E boolean FDECL(saleable, (int,struct obj *));
E int FDECL(get_shop_item, (int));
/* ### sit.c ### */
E void NDECL(take_gold);
E int NDECL(dosit);
E void NDECL(rndcurse);
E void NDECL(attrcurse);
/* ### sounds.c ### */
#ifdef SOUNDS
E void NDECL(dosounds);
E void FDECL(growl, (struct monst *));
E void FDECL(yelp, (struct monst *));
E void FDECL(whimper, (struct monst *));
#endif
E int NDECL(dotalk);
/* ### sp_lev.c ### */
E boolean FDECL(check_room, (xchar *,xchar *,xchar *,xchar *,BOOLEAN_P));
E boolean FDECL(create_room, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E void FDECL(create_secret_door, (struct mkroom *,XCHAR_P));
E boolean FDECL(dig_corridor, (coord,coord,BOOLEAN_P,SCHAR_P,SCHAR_P));
E void FDECL(fill_room, (struct mkroom *,BOOLEAN_P));
E boolean FDECL(load_special, (const char *));
/* ### spell.c ### */
#ifdef OVERLAY
E int NDECL(learn);
#endif
E int FDECL(study_book, (struct obj *));
E int NDECL(docast);
E int FDECL(spelleffects, (int,BOOLEAN_P));
E void NDECL(losespells);
E int NDECL(dovspell);
/* ### steal.c ### */
#ifdef OVERLAY
E int NDECL(stealarm);
#endif
E long NDECL(somegold);
E void FDECL(stealgold, (struct monst *));
E int FDECL(steal, (struct monst *));
E void FDECL(mpickobj, (struct monst *,struct obj *));
E void FDECL(stealamulet, (struct monst *));
E void FDECL(relobj, (struct monst *,int,BOOLEAN_P));
/* ### timeout.c ### */
E void NDECL(nh_timeout);
E void NDECL(hatch_eggs);
E void NDECL(burn_lamps);
E void NDECL(do_storms);
/* ### topten.c ### */
E void FDECL(topten, (int));
E void FDECL(prscore, (int,char **));
E struct obj *FDECL(tt_oname, (struct obj *));
/* ### track.c ### */
E void NDECL(initrack);
E void NDECL(settrack);
E coord *FDECL(gettrack, (int,int));
/* ### trap.c ### */
E boolean FDECL(rust_dmg, (struct obj *,const char *,int,BOOLEAN_P));
E void FDECL(grease_protect, (struct obj *,const char *,BOOLEAN_P));
E struct trap *FDECL(maketrap, (int,int,int));
E boolean NDECL(safe_teleds);
E void FDECL(fall_through, (BOOLEAN_P));
E void FDECL(dotrap, (struct trap *));
E void FDECL(seetrap, (struct trap *));
E int FDECL(mintrap, (struct monst *));
E void FDECL(selftouch, (const char *));
E void NDECL(float_up);
E void FDECL(fill_pit, (int,int));
E int NDECL(float_down);
E void NDECL(tele);
E void FDECL(teleds, (int,int));
E int NDECL(dotele);
E void NDECL(level_tele);
E void FDECL(water_damage, (struct obj *,BOOLEAN_P));
E boolean NDECL(drown);
E void FDECL(drain_en, (int));
E int NDECL(dountrap);
E int FDECL(untrap, (BOOLEAN_P));
E boolean FDECL(chest_trap, (struct obj *,int,BOOLEAN_P));
E void FDECL(deltrap, (struct trap *));
E struct trap *FDECL(t_at, (int,int));
E void FDECL(b_trapped, (const char *));
E boolean NDECL(unconscious);
E boolean NDECL(lava_effects);
/* ### u_init.c ### */
E void NDECL(u_init);
E void NDECL(plnamesuffix);
/* ### uhitm.c ### */
E struct monst *FDECL(clone_mon, (struct monst *));
E boolean FDECL(special_case, (struct monst *));
E schar FDECL(find_roll_to_hit, (struct monst *));
E boolean FDECL(attack, (struct monst *));
E boolean FDECL(hmon, (struct monst *,struct obj *,int));
#ifdef POLYSELF
E int FDECL(damageum, (struct monst *,struct attack *));
E void FDECL(missum, (struct monst *,struct attack *));
#endif
E int FDECL(passive, (struct monst *,BOOLEAN_P,int,BOOLEAN_P));
E void FDECL(stumble_onto_mimic, (struct monst *));
#ifdef UNIX
/* ### unixmain.c ### */
# ifdef PORT_HELP
E void NDECL(port_help);
# endif
/* ### unixtty.c ### */
E void NDECL(gettty);
E void FDECL(settty, (const char *));
E void NDECL(setftty);
E void NDECL(intron);
E void NDECL(introff);
E void VDECL(error, (const char *,...)) PRINTF_F(1,2);
/* ### unixunix.c ### */
E void FDECL(gethdate, (const char *));
E int FDECL(uptodate, (int));
E void NDECL(getlock);
E void FDECL(regularize, (char *));
# ifdef SHELL
E int NDECL(dosh);
# endif /* SHELL */
# if defined(SHELL) || defined(DEF_PAGER) || defined(DEF_MAILREADER)
E int FDECL(child, (int));
# endif
#endif /* UNIX */
/* ### vault.c ### */
E boolean FDECL(grddead, (struct monst *));
E char FDECL(vault_occupied, (char *));
E void NDECL(invault);
E int FDECL(gd_move, (struct monst *));
E void NDECL(paygd);
E long NDECL(hidden_gold);
#ifdef SOUNDS
E boolean NDECL(gd_sound);
#endif
/* ### version.c ### */
E int NDECL(doversion);
E int NDECL(doextversion);
#ifdef MICRO
E boolean FDECL(comp_times, (long));
#endif
/* ### vis_tab.c ### */
#ifdef VISION_TABLES
E void NDECL(vis_tab_init);
#endif
/* ### vision.c ### */
E void NDECL(vision_init);
E int FDECL(does_block, (int,int,struct rm*));
E void NDECL(vision_reset);
E void FDECL(vision_recalc, (int));
E void FDECL(block_point, (int,int));
E void FDECL(unblock_point, (int,int));
E boolean FDECL(clear_path, (int,int,int,int));
E void FDECL(do_clear_area, (int,int,int,
void (*)(int,int,genericptr_t),genericptr_t));
#ifdef VMS
/* ### vmsfiles.c ### */
E int FDECL(vms_link, (const char *,const char *));
E int FDECL(vms_unlink, (const char *));
E int FDECL(vms_creat, (const char *,unsigned int));
E int FDECL(vms_open, (const char *,int,unsigned int));
E boolean FDECL(same_dir, (const char *,const char *));
E int FDECL(c__translate, (int));
/* ### vmsmail.c ### */
E unsigned long NDECL(init_broadcast_trapping);
E unsigned long NDECL(enable_broadcast_trapping);
E unsigned long NDECL(disable_broadcast_trapping);
# if 0
E struct mail_info *NDECL(parse_next_broadcast);
# endif /*0*/
/* ### vmsmain.c ### */
E int FDECL(main, (int, char **));
# ifdef CHDIR
E void FDECL(chdirx, (char *,BOOLEAN_P));
# endif /* CHDIR */
/* ### vmsmisc.c ### */
E void NDECL(vms_abort);
E void FDECL(vms_exit, (int));
/* ### vmstty.c ### */
E int NDECL(vms_getchar);
E void NDECL(gettty);
E void FDECL(settty, (const char *));
E void FDECL(shuttty, (const char *));
E void NDECL(setftty);
E void NDECL(intron);
E void NDECL(introff);
E void VDECL(error, (const char *,...)) PRINTF_F(1,2);
/* ### vmsunix.c ### */
E void FDECL(gethdate, (const char *));
E boolean FDECL(uptodate, (int));
E void NDECL(getlock);
E void FDECL(regularize, (char *));
E int NDECL(vms_getuid);
E char *FDECL(basename, (const char *));
E boolean FDECL(file_is_stmlf, (int));
E char *NDECL(verify_termcap);
# if defined(CHDIR) || defined(SHELL) || defined(SECURE)
E void NDECL(privoff);
E void NDECL(privon);
# endif
# ifdef SHELL
E int NDECL(dosh);
# endif
# if defined(SHELL) || defined(MAIL)
E int FDECL(vms_doshell, (const char *,BOOLEAN_P));
# endif
# ifdef SUSPEND
E int NDECL(dosuspend);
# endif
#endif /* VMS */
/* ### weapon.c ### */
E int FDECL(hitval, (struct obj *,struct permonst *));
E int FDECL(dmgval, (struct obj *,struct permonst *));
E void NDECL(set_uasmon);
E struct obj *FDECL(select_rwep, (struct monst *));
E struct obj *FDECL(select_hwep, (struct monst *));
#ifdef MUSE
E void FDECL(possibly_unwield, (struct monst *));
E int FDECL(mon_wield_item, (struct monst *));
E void FDECL(sort_mwep, (struct monst *));
#endif
E int NDECL(abon);
E int NDECL(dbon);
/* ### were.c ### */
E void FDECL(were_change, (struct monst *));
E void FDECL(new_were, (struct monst *));
E boolean FDECL(were_summon, (struct permonst *,BOOLEAN_P));
#ifdef POLYSELF
E void NDECL(you_were);
#endif /* POLYSELF */
/* ### wield.c ### */
E void FDECL(setuwep, (struct obj *));
E void NDECL(uwepgone);
E int NDECL(dowield);
E void FDECL(erode_weapon, (BOOLEAN_P));
E int FDECL(chwepon, (struct obj *,int));
E int FDECL(welded, (struct obj *));
E void FDECL(weldmsg, (struct obj *,BOOLEAN_P));
/* ### windows.c ### */
E void FDECL(choose_windows, (const char *));
/* ### wizard.c ### */
E void NDECL(amulet);
E int FDECL(mon_has_amulet, (struct monst *));
E int FDECL(mon_has_special, (struct monst *));
E int FDECL(tactics, (struct monst *));
E void NDECL(aggravate);
E void NDECL(clonewiz);
E void FDECL(nasty, (struct monst*));
E void NDECL(resurrect);
E void NDECL(intervene);
E void FDECL(wizdead, (struct monst *));
E void FDECL(cuss, (struct monst *));
/* ### worm.c ### */
E int NDECL(get_wormno);
E void FDECL(initworm, (struct monst *,int));
E void FDECL(worm_move, (struct monst *));
E void FDECL(worm_nomove, (struct monst *));
E void FDECL(wormgone, (struct monst *));
E void FDECL(wormhitu, (struct monst *));
E void FDECL(cutworm, (struct monst *,XCHAR_P,XCHAR_P,struct obj *));
E void FDECL(see_wsegs, (struct monst *));
E void FDECL(save_worm, (int,int));
E void FDECL(rest_worm, (int));
E void FDECL(place_wsegs, (struct monst *));
E void FDECL(remove_worm, (struct monst *));
E void FDECL(place_worm_tail_randomly, (struct monst *,XCHAR_P,XCHAR_P));
E int FDECL(count_wsegs, (struct monst *));
/* ### worn.c ### */
E void FDECL(setworn, (struct obj *,long));
E void FDECL(setnotworn, (struct obj *));
E int FDECL(find_mac, (struct monst *));
E void FDECL(m_dowear, (struct monst *,BOOLEAN_P));
E struct obj *FDECL(which_armor, (struct monst *,long));
E void FDECL(mon_break_armor, (struct monst *));
/* ### write.c ### */
E int FDECL(dowrite, (struct obj *));
/* ### zap.c ### */
#if defined(OVERLAY) || defined(MUSE)
E int FDECL(bhito, (struct obj *,struct obj *));
#endif
E struct monst *FDECL(revive, (struct obj *,BOOLEAN_P));
E int FDECL(zappable, (struct obj *));
E void FDECL(zapnodir, (struct obj *));
E int NDECL(dozap);
E int FDECL(zapyourself, (struct obj *));
E void FDECL(cancel_monst, (struct monst *,struct obj *,
BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
E void FDECL(weffects, (struct obj *));
E const char *FDECL(exclam, (int force));
E void FDECL(hit, (const char *,struct monst *,const char *));
E void FDECL(miss, (const char *,struct monst *));
E struct monst *FDECL(bhit, (int,int,int,int,int (*)(MONST_P,OBJ_P),
int (*)(OBJ_P,OBJ_P),struct obj *));
E struct monst *FDECL(boomhit, (int,int));
E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int));
E int FDECL(zap_over_floor, (XCHAR_P,XCHAR_P,int,boolean *));
E void FDECL(rloco, (struct obj *));
E void FDECL(fracture_rock, (struct obj *));
E boolean FDECL(break_statue, (struct obj *));
E void FDECL(destroy_item, (int,int));
E int FDECL(destroy_mitem, (struct monst *,int,int));
E int FDECL(resist, (struct monst *,CHAR_P,int,int));
E void NDECL(makewish);
#endif /* !MAKEDEFS_C && !LEV_LEX_C */
#undef E
#endif /* EXTERN_H */